Watching You Watching Me

Type

Interactive Installation (Physical & Digital)

Introduction

In today’s digital age, we are constantly being watched, often without fully realizing the extent of modern surveillance. Eyes Project is an interactive physical and digital installation created during an intensive two-week design sprint. Developed under the theme Mostly Human with a focus on Playful Interaction, the project explores the uncomfortable balance between watching and being watched, transforming a familiar tool of observation into a thought-provoking, eerie experience.

Onderwijs2Go is een onderwijsadvies- en trainingsorganisatie op het snijvlak van onderwijs en zorg. Het merk richt zich op het versterken van leraren en schoolteams door complexe vaardigheden zoals zelfregulatie, samenwerken en begrijpend lezen praktisch en toepasbaar te maken binnen de dagelijkse onderwijspraktijk. Hiernaast focust Onderwijs2Go op inclusief onderwijs en op maat gemaakte instructie voor ondersteuningsbehoeften.

The Core Concept

"The act of looking becomes the act of being seen"

The central idea flips traditional observation on its head. Looking through binoculars or a viewing box typically places you as a hidden observer. In this installation, the moment you lean in to watch, you become the observed subject. By projecting the viewer's eyes to surrounding spectators, the installation challenges digital naivety and exposes how privacy can vanish in real-time.

The experience begins as the user steps up to the physical box and looks through the padded binoculars to watch the custom horror video. While absorbed in the story, a hidden camera captures their eyes in real-time, instantly multiplying and projecting them across the exterior wall for everyone around to see. Near the end of the video, the internal display switches to a live feed from a secondary camera positioned behind the user, revealing eyes watching them from behind. The moment the user turns around or looks up out of shock, the tracking stops and the eyes disappear. The full loop closes when the user steps back and watches the next person try the installation, instantly understanding both sides of the experience.

Custom Narrative & Suspense

Social Media Campagne/

Strategie

To maximize immersion and emotional impact, we scripted and filmed our own horror short film to show inside the viewing box. The custom story follows a girl who is being tracked and stalked by someone behind a camera. This atmospheric narrative grips the viewer’s attention, encouraging them to look deeper into the box while heightening their vulnerability and making the eventual reveal much more intense.

Rapid Two-Week Execution

Social Media Campagne/

Strategie

From initial concept and physical box fabrication to filming custom horror footage, writing tracking code, and conducting A/B testing, the entire installation was designed, iterated, and delivered within a fast-paced 14-day sprint.

User Testing, Iterations

& A/B Testing

User Testing, Iterations

& A/B Testing

  • A/B Testing & Audio Experiments: We conducted A/B testing on different sound setups and narrative lengths to figure out what built the most suspense. Early tests showed that adding custom creepier audio, typewriter sound effects, and darker room curtains significantly enhanced immersion.

  • Iterative Refinements:

    • Clarity of Meaning: Early participants were confused by the transition. Based on feedback, we adjusted the video length, camera switching timing, and end screens to make the core message clearer.

    • Adding Tension: Testers requested a scarier experience, prompting us to re-shoot and refine the horror video, add a second camera angle, and fine-tune the eye-tracking visuals on the wall.

Technical Architecture

& Setup

Bringing both physical and digital elements together required an integrated tech workflow:

  • Physical Housing & Hardware: Custom cardboard/wooden box with padded eye sockets, interior LED light rings for clear eye capture, and an Arduino system with proximity triggers/buttons to start the experience automatically.

  • Multi-Camera Input: Dual camera feeds (Camera INPUT 1.1 for eye capture and Camera INPUT 1.2 for the live rear view).

  • Software Pipelines: Visual Studio Code and custom code integrated with OBS Studio to process inputs, mirror streams, and manage multi-screen outputs (Output 1 to the internal tablet display and Output 2 to the external wall projector).

Bringing both physical and digital elements together required an integrated tech workflow:

  • Physical Housing & Hardware: Custom cardboard/wooden box with padded eye sockets, interior LED light rings for clear eye capture, and an Arduino system with proximity triggers/buttons to start the experience automatically.

  • Multi-Camera Input: Dual camera feeds (Camera INPUT 1.1 for eye capture and Camera INPUT 1.2 for the live rear view).

  • Software Pipelines: Visual Studio Code and custom code integrated with OBS Studio to process inputs, mirror streams, and manage multi-screen outputs (Output 1 to the internal tablet display and Output 2 to the external wall projector).


Key Takeaways

This project successfully transformed a complex concept like digital surveillance into a tangible, memorable experience by blending physical design with interactive digital media. By creating a dual-perspective interaction, participants directly felt the uncomfortable reality of being watched, driving home a powerful message about privacy and digital naivety. Ultimately, the fast-paced two-week sprint demonstrated how rapid prototyping, continuous user testing, and data-driven A/B testing can turn raw technical components into an engaging and thought-provoking narrative.

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